Every mix on VEYLMU: what goes in, the real chance the server rolls, the Zen, what a failure costs and where each item comes from. Our rates are not the official ones, so the numbers on the wikis don't fit here.
How the machine works
Talk to the Chaos Goblin in Noria and put the items into the machine. Once they make a mix, the window shows its name, the success rate and the Zen. It never tells you which items a mix needs: that is what this page is for.
Since game client 1.3.0 the window shows the server's own rates. The Zen is paid when you press Combine, success or not.
Luck counts only in the +10 to +15 mixes. In the other mixes an item's level, options, Luck and skill make it worth more, and the value is what raises their rate.
Keep room in your bag: the window wants free space for the result. Items you leave in the machine go back to your bag when you log out, and what doesn't fit is lost.
Every mix and every item below has its own link: open it, copy the address and share it in Discord when someone asks.
Items +10 to +15
One level at a time: an item +9 becomes +10, a +10 becomes +11, up to +15. Each step takes the item, 1 Jewel of Chaos, the Jewels of Bless and Soul of the table (exactly that many) and the Zen.
The Chaos weapon, the wings and the last Fenrir step have no fixed rate: the more your items are worth, the higher the chance. The worth is the item's shop price, so a higher level, a bigger option, Luck, the skill and excellent options all add to it. The window always shows the exact number; the examples below are typical.
One or more items +4 or higher with an extra option (the +4, +8, ... line of the item), 1 or more Jewels of Chaos. Jewels of Bless and Soul are optional and raise the chance.
Chance
1% for every 20,000 Zen everything in the machine is worth, up to 100%. A Jewel of Bless counts 100,000, a Soul 70,000, a Chaos 40,000; an item counts its shop price, not what a merchant pays.
Zen
10,000 for every point of chance.
You get
A Chaos Dragon Axe, Chaos Nature Bow or Chaos Lightning Staff, picked at random, +0 to +4. The higher the chance, the likelier it comes with Luck, an option and its skill.
If it fails
Your items stay, but each drops to a lower level at random and may lose its skill or one step of its option. The jewels are lost.
A Chaos weapon +4 or higher with an option and 1 or more Jewels of Chaos. More items +4 or higher with an option, Bless and Soul are optional and raise the chance.
Chance
As for the Chaos weapon: 1% for every 20,000 Zen of value, up to 100%.
Zen
10,000 for every point of chance.
You get
One of the first wings, picked at random: Wings of Fairy, Heaven, Satan or Misery.
If it fails
The Chaos weapon drops to a lower level, as above. The other items and the jewels are lost.
In the machine
Worth
Chance
Zen
Chaos Dragon Axe +4 with its skill and a +4 option, 1 Jewel of Chaos
521,000
26%
260,000
The same and 5 Jewels of Bless
1,021,000
51%
510,000
The same axe, 1 Jewel of Chaos and the Legendary Staff above
A second wing or cape +9 or higher with an option, 1 or more ancient items +7 or higher with an option, 1 Jewel of Chaos, 1 Jewel of Creation and 1 Packed Jewel of Soul (10 Souls).
Chance
1% plus 1% for every 100,000 Zen the ancient items are worth, up to 60%.
Zen
200,000 for every point of chance.
You get
A Feather of Condor.
If it fails
The wing and the ancient items lose 2 or 3 levels and their option. The jewels are lost.
The Flame of Condor drops, rarely, from the Trainee Soldiers of the Barracks of Balgass (Balram, Death Spirit, Soram). The Barracks open while Apostle Devin's Infiltrate the Barracks or Into the Darkness Zone runs; party members within 10 steps of Werewolf Quarrel go along.
You need
The Feather of Condor, a Flame of Condor, 1 or more excellent items +9 or higher with an option, 1 Jewel of Chaos, 1 Jewel of Creation, 1 Packed Jewel of Soul and 1 Packed Jewel of Bless.
Chance
1% plus 1% for every 1,000,000 Zen the excellent items are worth, up to 40%.
Zen
200,000 for every point of chance.
You get
One of the third wings or capes, picked at random.
If it fails
The excellent items lose 2 or 3 levels and their option. Everything else is lost.
The Horn of Fenrir, 5 Jewels of Life, 1 Jewel of Chaos and one or more weapons, or one or more armor pieces, +4 or higher with an option (weapons and armor can't be mixed together).
Chance
1% for every 10,000 Zen a merchant would pay for the weapons or armor, up to 79%.
Zen
10,000,000
You get
With weapons a black Fenrir (more damage), with armor a blue Fenrir (less damage taken).
If it fails
The Horn of Fenrir stays. The weapons or armor, the jewels and the Zen are lost.
In the machine
Worth
Chance
Dragon Armor +4 with a +4 option
112,000
3%
Dragon Armor +7 with a +8 option and Luck
599,700
19%
Black Dragon Armor +9 with a +8 option and Luck
2,757,800
79%
Event tickets
Blood Castle: a Scroll of Archangel and a Blood Bone of the same level and 1 Jewel of Chaos make the Invisibility Cloak of that level. Devil Square: a Devil's Eye and a Devil's Key of the same level and 1 Jewel of Chaos make the Devil's Invitation of that level. A failure loses all of it.
Level
Blood Castle
Devil Square
Zen
Chance
Zen
Chance
+1
50,000
80%
100,000
80%
+2
80,000
80%
200,000
80%
+3
150,000
80%
400,000
80%
+4
250,000
80%
700,000
80%
+5
400,000
80%
1,100,000
70%
+6
600,000
80%
1,600,000
70%
+7
850,000
80%
2,000,000
70%
+8
1,050,000
80%
Lumen the Barmaid in Lorencia sells the Invisibility Cloak +1 and +2 ready-made, and the parts of every level. The level of the ticket is the castle or square you enter: the events page lists them.Ticket parts
Pets and the smaller mixes
The Dark Horse and the Dark Raven are mixed at the Pet Trainer in Lorencia or Crywolf; the rest at the Chaos Goblin. A failure loses everything in the machine.
A Jewel of Harmony gives a weapon or an armor piece a Harmony option, and refine stones raise it. Seeds and spheres put socket options into socket items. These mixes are at five NPCs: Elphis in Kanturu's Tower of Refinement (it opens for a while after the Kanturu event is won, through the gateway in Kanturu Relics), Osbourne and Jerridon in Aida, the Seed Master and the Seed Researcher in Elvenland. A failure loses what was in the machine.
Every map from monster level 12, also while AFK. A quarter of the Boxes of Kundun +3 to +5 hold one, Chaos Castle winners can get one, and the X-Shop sells them for Goblin Points (one or a pack of 10). Merchants don't buy them.
Every map from monster level 20 (Devias, the Dungeon, Lost Tower), also while AFK. Some golden monsters drop them, Chaos Castle winners can get one, and the X-Shop sells them for Goblin Points.
Every map from monster level 50, more often from 70 and again from 100. Not while AFK. The stronger golden monsters and the golden hunts give Souls, and Chaos Castle winners can get one.
Lahap packs 10 jewels of one kind into one for 500,000 Zen, and unpacks them for 1,000,000. He stands in Devias, Crywolf and Elvenland; Jeweler Raul in Loren Market does the same.
Monsters drop items +0 to +3, many with Luck, an option or the skill; Jewels of Bless take them to +4 and higher. Better sets come from stronger monsters.
Icarus, from its lower monsters, the Queen Rainers and the Drakans (the Crest of Monarch is a Loch's Feather +1). Icarus opens at level 170, and only with wings, a Dinorant, a Fenrir or a Dark Horse.
The Barracks of Balgass: its Trainee Soldiers (Balram, Death Spirit, Soram), rare. The Barracks open for Apostle Devin's Infiltrate the Barracks and Into the Darkness Zone (Werewolf Quarrel in Crywolf, 3,000,000 Zen); party members within 10 steps go along.
Dropped like other items by monsters of the right level: Sphere (Mono) from level 102 to 113, Sphere (Di) 122 to 133, Sphere (Tri) 132 to 143. Seeds come only from the Seed Master.
Every map, and the level of the part follows the monster: Scroll of Archangel and Blood Bone +1 from the start up to +8 from monster level 95, Devil's Eye and Devil's Key +1 up to +7 from 90. Lumen the Barmaid in Lorencia sells every level, Caren the Barmaid in Devias +1 and +2.
The bosses of Imperial Guardian (Adviser Jerinteu in Devias). Monday to Saturday you enter with a Gaion's Order, which a Box of Kundun +3 to +5 holds now and then.
Not open yet
These mixes exist in the game, but an item they need has no source on VEYLMU today:
Jewel of Guardian: only in Land of Trials, which opens for the guild that holds the castle after a Castle Siege. The Life Stone (1 Guardian, 5 Bless, 5 Soul, 1 Chaos) and the 380 option (a Guardian and a Harmony) need it.
The window's list also names the Chaos Card, the lord's mix and the key chests: they don't exist on VEYLMU.
More about jewels and your first steps: Start here. Questions? Ask in #support on our Discord.