The Chaos Goblin in Noria

Chaos Machine mixes

Every mix on VEYLMU: what goes in, the real chance the server rolls, the Zen, what a failure costs and where each item comes from. Our rates are not the official ones, so the numbers on the wikis don't fit here.

How the machine works
  • Talk to the Chaos Goblin in Noria and put the items into the machine. Once they make a mix, the window shows its name, the success rate and the Zen. It never tells you which items a mix needs: that is what this page is for.
  • Since game client 1.3.0 the window shows the server's own rates. The Zen is paid when you press Combine, success or not.
  • Luck counts only in the +10 to +15 mixes. In the other mixes an item's level, options, Luck and skill make it worth more, and the value is what raises their rate.
  • Keep room in your bag: the window wants free space for the result. Items you leave in the machine go back to your bag when you log out, and what doesn't fit is lost.
  • Every mix and every item below has its own link: open it, copy the address and share it in Discord when someone asks.
Items +10 to +15

One level at a time: an item +9 becomes +10, a +10 becomes +11, up to +15. Each step takes the item, 1 Jewel of Chaos, the Jewels of Bless and Soul of the table (exactly that many) and the Zen.

MixYou needZenChanceWith LuckIf it fails
+9 → +10 The item +9, 1 Chaos, 1 Bless, 1 Soul 2,000,000 55% 65% The item stays; the jewels and the Zen are lost.
+10 → +11 The item +10, 1 Chaos, 2 Bless, 2 Soul 4,000,000 50% 60% The item stays; the jewels and the Zen are lost.
+11 → +12 The item +11, 1 Chaos, 3 Bless, 3 Soul 6,000,000 45% 55% The item stays; the jewels and the Zen are lost.
+12 → +13 The item +12, 1 Chaos, 4 Bless, 4 Soul 8,000,000 40% 50% The item is destroyed, with the jewels and the Zen.
+13 → +14 The item +13, 1 Chaos, 5 Bless, 5 Soul 10,000,000 35% 45% The item is destroyed, with the jewels and the Zen.
+14 → +15 The item +14, 1 Chaos, 6 Bless, 6 Soul 12,000,000 30% 40% The item is destroyed, with the jewels and the Zen.

Excellent, ancient, socket and 380 option items have a lower chance. Without Luck / with Luck:

Item kind +10 +11 +12 +13 +14 +15
Normal 55/65 50/60 45/55 40/50 35/45 30/40
Excellent 50/60 45/55 40/50 35/45 30/40 25/35
Ancient 45/55 40/50 35/45 30/40 25/35 20/30
380 option 45/55 40/50 35/45 30/40 25/35 20/30
Socket 45/55 40/50 35/45 30/40 25/35 20/30
  • An item that is two kinds at once (for example excellent with the 380 option) loses both amounts. Only the Luck of the item you upgrade counts.
  • From +12 to +15 without a single failure, a normal item with Luck: about 9%. Plan for failures, and from +13 for losing the item.
  • Where to get the jewels: Chaos, Bless, Soul.
How value mixes work

The Chaos weapon, the wings and the last Fenrir step have no fixed rate: the more your items are worth, the higher the chance. The worth is the item's shop price, so a higher level, a bigger option, Luck, the skill and excellent options all add to it. The window always shows the exact number; the examples below are typical.

Chaos weapon

You need
One or more items +4 or higher with an extra option (the +4, +8, ... line of the item), 1 or more Jewels of Chaos. Jewels of Bless and Soul are optional and raise the chance.
Chance
1% for every 20,000 Zen everything in the machine is worth, up to 100%. A Jewel of Bless counts 100,000, a Soul 70,000, a Chaos 40,000; an item counts its shop price, not what a merchant pays.
Zen
10,000 for every point of chance.
You get
A Chaos Dragon Axe, Chaos Nature Bow or Chaos Lightning Staff, picked at random, +0 to +4. The higher the chance, the likelier it comes with Luck, an option and its skill.
If it fails
Your items stay, but each drops to a lower level at random and may lose its skill or one step of its option. The jewels are lost.
Where to get it
Items +4 with an option, Jewel of Chaos, Jewel of Bless, Jewel of Soul
In the machine Worth Chance Zen
Dragon Armor +4 with a +4 option, 1 Jewel of Chaos 152,000 7% 70,000
The same and 5 Jewels of Bless 652,000 32% 320,000
Legendary Staff +7 with a +8 option, Luck and its skill, 1 Jewel of Chaos 1,539,400 76% 760,000
Black Dragon Armor +9 with a +12 option and Luck, 1 Jewel of Chaos 4,406,600 100% 1,000,000

First wings

You need
A Chaos weapon +4 or higher with an option and 1 or more Jewels of Chaos. More items +4 or higher with an option, Bless and Soul are optional and raise the chance.
Chance
As for the Chaos weapon: 1% for every 20,000 Zen of value, up to 100%.
Zen
10,000 for every point of chance.
You get
One of the first wings, picked at random: Wings of Fairy, Heaven, Satan or Misery.
If it fails
The Chaos weapon drops to a lower level, as above. The other items and the jewels are lost.
In the machine Worth Chance Zen
Chaos Dragon Axe +4 with its skill and a +4 option, 1 Jewel of Chaos 521,000 26% 260,000
The same and 5 Jewels of Bless 1,021,000 51% 510,000
The same axe, 1 Jewel of Chaos and the Legendary Staff above 2,020,400 100% 1,000,000

Second wings

You need
A first wing (any level), 1 Jewel of Chaos and 1 Loch's Feather. Excellent items +4 or higher are optional and raise the chance.
Chance
The wing gives 1% for every 4,000,000 Zen it is worth, each excellent item 1% for every 40,000 Zen, up to 90% in all.
Zen
5,000,000
You get
One of the second wings, picked at random: Wings of Spirit, Soul, Dragon, Darkness or Despair. One in five has Luck, one in five an excellent option.
If it fails
Everything in the machine is lost, and the Zen.
Where to get it
Loch's Feather, Excellent items

The first wing

In the machine Worth Chance
A first wing +0 55,400,000 13%
A first wing +4 with a +4 option and Luck 121,947,100 30%
A first wing +9 with a +4 option and Luck 268,153,800 67%
A first wing +9 with a +8 option and Luck 402,230,700 90%

Each excellent item adds

In the machine Worth Chance
An excellent Dragon Armor +0 with one excellent option 218,900 5%
An excellent Black Dragon Armor +4 with a +4 option and Luck 1,347,100 33%

Cape of Lord or Fighter

You need
As for the second wings, with a Crest of Monarch in place of the Loch's Feather.
Chance
As for the second wings.
Zen
5,000,000
You get
A Cape of Lord or a Cape of Fighter, picked at random.
If it fails
Everything in the machine is lost, and the Zen.
Where to get it
Crest of Monarch

Feather of Condor (third wings, step 1)

You need
A second wing or cape +9 or higher with an option, 1 or more ancient items +7 or higher with an option, 1 Jewel of Chaos, 1 Jewel of Creation and 1 Packed Jewel of Soul (10 Souls).
Chance
1% plus 1% for every 100,000 Zen the ancient items are worth, up to 60%.
Zen
200,000 for every point of chance.
You get
A Feather of Condor.
If it fails
The wing and the ancient items lose 2 or 3 levels and their option. The jewels are lost.
Where to get it
Ancient items, Jewel of Creation, Packed Jewel of Soul or Bless
In the machine Worth Chance Zen
An ancient armor +7 with a +4 option 328,200 4% 800,000
An ancient armor +9 with a +8 option and Luck 2,352,200 24% 4,800,000
An ancient weapon +9 with a +8 option, Luck and its skill 5,880,500 59% 11,800,000

Third wings (step 2)

The Flame of Condor drops, rarely, from the Trainee Soldiers of the Barracks of Balgass (Balram, Death Spirit, Soram). The Barracks open while Apostle Devin's Infiltrate the Barracks or Into the Darkness Zone runs; party members within 10 steps of Werewolf Quarrel go along.

You need
The Feather of Condor, a Flame of Condor, 1 or more excellent items +9 or higher with an option, 1 Jewel of Chaos, 1 Jewel of Creation, 1 Packed Jewel of Soul and 1 Packed Jewel of Bless.
Chance
1% plus 1% for every 1,000,000 Zen the excellent items are worth, up to 40%.
Zen
200,000 for every point of chance.
You get
One of the third wings or capes, picked at random.
If it fails
The excellent items lose 2 or 3 levels and their option. Everything else is lost.
Where to get it
Flame of Condor, Excellent items, Jewel of Creation, Packed Jewel of Soul or Bless
In the machine Worth Chance Zen
An excellent armor +9 with a +4 option 4,233,700 5% 1,000,000
An excellent armor +9 with a +8 option and Luck 9,077,000 10% 2,000,000
An excellent weapon +9 with a +8 option, Luck and its skill 22,692,500 23% 4,600,000
Horn of Fenrir

Four mixes at the Chaos Goblin, from Crywolf's materials to a Fenrir mount. Each step needs the one before.

MixYou needYou getChanceZen
1 20 Splinters of Armor, 20 Bless of Guardian, 1 Jewel of Chaos Fragment of Horn 70% none
2 5 Fragments of Horn, 10 Claws of Beast, 1 Jewel of Chaos Broken Horn 50% none
3 1 Broken Horn, 3 Jewels of Life, 1 Jewel of Chaos Horn of Fenrir 30% 10,000,000

If it fails: Everything in the machine is lost, and the Zen. Splinter of Armor, Bless of Guardian, Claw of Beast, Jewel of Life

Black or blue Fenrir (step 4)

You need
The Horn of Fenrir, 5 Jewels of Life, 1 Jewel of Chaos and one or more weapons, or one or more armor pieces, +4 or higher with an option (weapons and armor can't be mixed together).
Chance
1% for every 10,000 Zen a merchant would pay for the weapons or armor, up to 79%.
Zen
10,000,000
You get
With weapons a black Fenrir (more damage), with armor a blue Fenrir (less damage taken).
If it fails
The Horn of Fenrir stays. The weapons or armor, the jewels and the Zen are lost.
In the machine Worth Chance
Dragon Armor +4 with a +4 option 112,000 3%
Dragon Armor +7 with a +8 option and Luck 599,700 19%
Black Dragon Armor +9 with a +8 option and Luck 2,757,800 79%
Event tickets

Blood Castle: a Scroll of Archangel and a Blood Bone of the same level and 1 Jewel of Chaos make the Invisibility Cloak of that level. Devil Square: a Devil's Eye and a Devil's Key of the same level and 1 Jewel of Chaos make the Devil's Invitation of that level. A failure loses all of it.

LevelBlood CastleDevil Square
ZenChanceZenChance
+1 50,00080% 100,00080%
+2 80,00080% 200,00080%
+3 150,00080% 400,00080%
+4 250,00080% 700,00080%
+5 400,00080% 1,100,00070%
+6 600,00080% 1,600,00070%
+7 850,00080% 2,000,00070%
+8 1,050,00080%

Lumen the Barmaid in Lorencia sells the Invisibility Cloak +1 and +2 ready-made, and the parts of every level. The level of the ticket is the castle or square you enter: the events page lists them. Ticket parts

Pets and the smaller mixes

The Dark Horse and the Dark Raven are mixed at the Pet Trainer in Lorencia or Crywolf; the rest at the Chaos Goblin. A failure loses everything in the machine.

MixYou needYou getChanceZen
Dark Horse Spirit of Dark Horse (a Spirit +0), 5 Bless, 5 Soul, 1 Chaos, 1 Creation Dark Horse 60% 5,000,000
Dark Raven Spirit of Dark Raven (a Spirit +1), 2 Bless, 2 Soul, 1 Chaos, 1 Creation Dark Raven 60% 1,000,000
Fruits 1 Jewel of Chaos, 1 Jewel of Creation Fruits 90% 3,000,000
Horn of Dinorant 10 Horns of Uniria at full life, 1 Jewel of Chaos A Dinorant, a flying mount; sometimes with an extra option 70% 500,000
Small Shield Potion 3 Large Healing Potions Small Shield Potion 50% 100,000
Potion of Bless Jewels of Bless, as many as you like 10 Potions of Bless for each jewel (Castle Siege) 100% 100,000 a mix
Potion of Soul Jewels of Soul, as many as you like 10 Potions of Soul for each jewel (Castle Siege) 100% 50,000 a mix
Complete Secromicon The six Secromicon fragments The Sunday ticket of Imperial Guardian 100% 1,000,000

Spirit (Dark Horse, Dark Raven), Jewel of Creation, Horn of Uniria, Large Healing Potion, Secromicon fragments

Jewel of Harmony and sockets

A Jewel of Harmony gives a weapon or an armor piece a Harmony option, and refine stones raise it. Seeds and spheres put socket options into socket items. These mixes are at five NPCs: Elphis in Kanturu's Tower of Refinement (it opens for a while after the Kanturu event is won, through the gateway in Kanturu Relics), Osbourne and Jerridon in Aida, the Seed Master and the Seed Researcher in Elvenland. A failure loses what was in the machine.

MixYou needYou getChanceZen
Jewel of Harmony (Elphis) 1 Gemstone A Jewel of Harmony 80% none
Refine stones (Osbourne) Weapons and armor, as many as you like For each excellent item a Higher Refine Stone, for each other item a Lower Refine Stone, at the chance shown; the items are used up either way 50% / 20% none
Restore an item (Jerridon) An item with a Harmony option The item without its Harmony option 100% 100,000 to 500,000
Seed (Seed Master) An excellent and an ancient item, both +4 or higher, 1 Jewel of Chaos, 1 Jewel of Creation, 1 Jewel of Harmony A seed, picked at random 80%, plus 1% for every 200,000 Zen each item is worth, up to 90% 1,000,000
Seed sphere (Seed Master) A seed, a sphere, 1 Jewel of Chaos, 1 Jewel of Creation A seed sphere 80%, plus 1% for every 200,000 Zen each item is worth, up to 90% 1,000,000
Mount a seed sphere (Seed Researcher) A seed sphere, a socket item with a free socket, 1 Jewel of Chaos, 1 Jewel of Creation The item with the sphere's option in that socket 100% 1,000,000
Remove a seed sphere (Seed Researcher) A socket item with a seed sphere The socket free again; the sphere is lost 100% 1,000,000

Gemstone, Sphere, Socket items, Excellent items, Ancient items, Jewel of Creation

Where to find the items

Every source checked against VEYLMU's own game data, not the official game's. "Every map" means any monster of that level, wherever it lives.

ItemWhere on VEYLMU
Jewel of Chaos Every map from monster level 12, also while AFK. A quarter of the Boxes of Kundun +3 to +5 hold one, Chaos Castle winners can get one, and the X-Shop sells them for Goblin Points (one or a pack of 10). Merchants don't buy them.
Jewel of Bless Every map from monster level 20 (Devias, the Dungeon, Lost Tower), also while AFK. Some golden monsters drop them, Chaos Castle winners can get one, and the X-Shop sells them for Goblin Points.
Jewel of Soul Every map from monster level 50, more often from 70 and again from 100. Not while AFK. The stronger golden monsters and the golden hunts give Souls, and Chaos Castle winners can get one.
Jewel of Life Every map from monster level 50, more often from 70 and from 100: the rarest of the five. Not while AFK. Chaos Castle winners can get one.
Jewel of Creation Every map from monster level 72 (Tarkan and beyond), and very rare. Not while AFK. Chaos Castle winners can get one.
Packed Jewel of Soul or Bless Lahap packs 10 jewels of one kind into one for 500,000 Zen, and unpacks them for 1,000,000. He stands in Devias, Crywolf and Elvenland; Jeweler Raul in Loren Market does the same.
Items +4 with an option Monsters drop items +0 to +3, many with Luck, an option or the skill; Jewels of Bless take them to +4 and higher. Better sets come from stronger monsters.
Excellent items Rarely, from any monster: the stronger the monster, the better the item. A fifth of the Boxes of Kundun hold one.
Ancient items The winner of Chaos Castle 2 to 7 can get one (the higher the castle, the likelier), and rarely a Box of Kundun +4 or +5. Nothing else drops them.
Box of Kundun From the golden monsters, the field bosses, the golden invasions and the golden hunts. The hunt board shows when the bosses come back.
Loch's Feather, Crest of Monarch Icarus, from its lower monsters, the Queen Rainers and the Drakans (the Crest of Monarch is a Loch's Feather +1). Icarus opens at level 170, and only with wings, a Dinorant, a Fenrir or a Dark Horse.
Flame of Condor The Barracks of Balgass: its Trainee Soldiers (Balram, Death Spirit, Soram), rare. The Barracks open for Apostle Devin's Infiltrate the Barracks and Into the Darkness Zone (Werewolf Quarrel in Crywolf, 3,000,000 Zen); party members within 10 steps go along.
Gemstone Kanturu Ruins and Kanturu Relics: every monster there, rare. Not while AFK. The monthly Gens reward of the higher ranks can hold one too.
Sphere Dropped like other items by monsters of the right level: Sphere (Mono) from level 102 to 113, Sphere (Di) 122 to 133, Sphere (Tri) 132 to 143. Seeds come only from the Seed Master.
Socket items The socket sets and weapons drop like other gear from strong monsters (about level 100 and up), with their sockets.
Splinter of Armor, Bless of Guardian, Claw of Beast Every monster in Crywolf (warp from level 190). The Claws are the rarest.
Horn of Uniria Every map from monster level 25, rare. A new one has full life; the Dinorant mix takes only full ones.
Spirit (Dark Horse, Dark Raven) Every map: the Spirit of Dark Horse from monster level 102, the Spirit of Dark Raven from 96. Rare.
Ticket parts Every map, and the level of the part follows the monster: Scroll of Archangel and Blood Bone +1 from the start up to +8 from monster level 95, Devil's Eye and Devil's Key +1 up to +7 from 90. Lumen the Barmaid in Lorencia sells every level, Caren the Barmaid in Devias +1 and +2.
Large Healing Potion The potion sellers in the towns (Start here lists them); monsters from level 40 drop them too.
Secromicon fragments The bosses of Imperial Guardian (Adviser Jerinteu in Devias). Monday to Saturday you enter with a Gaion's Order, which a Box of Kundun +3 to +5 holds now and then.
Not open yet

These mixes exist in the game, but an item they need has no source on VEYLMU today:

  • Jewel of Guardian: only in Land of Trials, which opens for the guild that holds the castle after a Castle Siege. The Life Stone (1 Guardian, 5 Bless, 5 Soul, 1 Chaos) and the 380 option (a Guardian and a Harmony) need it.
  • The window's list also names the Chaos Card, the lord's mix and the key chests: they don't exist on VEYLMU.

More about jewels and your first steps: Start here. Questions? Ask in #support on our Discord.