How your class grows: the second class from level 150, Marlon's quests at 220, the third class from 380, and the Elf Soldier's hunting quests on the way. Step by step, for every class.
The path at a glance
Seven quests in a row. Each one opens only after the one before it, and you do each one once: the class and the points stay through every reset.
The Magic Gladiator, Dark Lord and Rage Fighter have no second class: their path is Apostle Devin's three quests, from level 380. Everyone else needs Sebina's two quests and Marlon's Gain Hero Status before Apostle Devin, and the Blade Knight also the Dark Stone.
Quest items: how they drop
Start the quest first. A quest item drops only while its quest runs: talk to the NPC and pay the Zen, then go hunting.
It is rare: plan for a good while of hunting. It can drop from any monster of the right level, also with the MU Helper on, and inside Devil Square, Blood Castle, Chaos Castle and Kalima.
Hunt in a party: a friend's kill can drop your item too, while you are close by on the same map and alive.
The second class (level 150)
Sebina the Priest stands in Devias at (183, 32). From level 150 she gives the Dark Knight, Dark Wizard, Fairy Elf and Summoner two quests. After them the Dark Knight is a Blade Knight, the Dark Wizard a Soul Master, the Elf a Muse Elf and the Summoner a Bloody Summoner.
1. Find the Scroll of Emperor
Start it at Sebina for 1,000,000 Zen. She wants the Scroll of Emperor.
It drops from monsters of level 45 to 60: the Lost Tower (Shadows, Poison Shadows, Cursed Wizards, Death Cows, Devils), the Ice Queens of Devias, Yeti Pass (117, 194), Atlans (Vepars, Valkyries), the Dungeon (Poison Bulls, Dark Knights, Gorgons) and the Captain Grizzlies of Elvenland.
Bring it back: 10 stat points.
2. Three Treasures of Mu
Start it at Sebina for 2,000,000 Zen. Each class brings its own treasure: the Dark Knight a Broken Sword, the Dark Wizard a Soul Shard of Wizard, the Elf a Tear of Elf, the Summoner an Eye of Abyssal.
They drop from monsters of level 62 to 76: Atlans (Great Bahamuts, Silver Valkyries, the Lizard Kings of Lizard King Shoal (42, 214)), the Lost Tower (Death Knights and Death Gorgons, as in the Hall of Death Knights on Lost Tower 6 (18, 40)), Tarkan (Mutants, Bloody Wolves) and Aida (Death Trees, Forest Orcs).
Bring it back: 10 stat points and your second class. New skills open with it: see your class.
Marlon (level 220)
Marlon wanders. He stands in one of four towns and moves to another every 1 to 3 hours: not where you looked? Try the next one.
Lorencia (136, 88)
Devias (197, 48)
Noria (169, 88)
Atlans (17, 35)
3. Gain Hero Status
For the Blade Knight, Soul Master, Muse Elf and Bloody Summoner, from level 220, for 3,000,000 Zen. He wants the Ring of Honor.
It drops from monsters of level 72 to 108: Tarkan (Tantallos Dunes (70, 128)), Aida (Golem Grove (190, 144)), Kanturu Ruins (Genocider Hollow (56, 98)) and Karutan 1.
Your reward: 1 more stat point for every level from now on (6 instead of 5), and the points for every level you are above 220 at once. The Muse Elf also learns Infinity Arrow, and some skill items need it: see your class.
Apostle Devin's quests wait for it: without Gain Hero Status no third class.
4. Secret of the Dark Stone
For the Blade Knight only, after Gain Hero Status, for 2,000,000 Zen. Marlon wants the Dark Stone.
It drops from monsters of level 78 to 108: Tarkan (Tantallos, Beam Knights, Iron Wheels), Aida (Death Riders, Blue Golems), Kanturu Ruins and Karutan 1.
Your reward: the combo. Within 3 seconds, a first skill such as Cyclone or Slash, then Twisting Slash, Rageful Blow, Death Stab or Strike of Destruction, then Twisting Slash, Rageful Blow or Death Stab: the last one hits with extra combo damage. The Blade Knight's third class waits for this quest too.
The third class (level 380 to 400)
Apostle Devin, in Devias (181, 35) and in Crywolf Fortress (228, 48), gives the three quests of the third class to every class. The steps are in the guide: the third class and master levels. What helps on the way:
5. Evidence of Strength (380)
Each of the three items drops only from its own monster, and only while the quest runs: the Flame of Death Beam Knight from the Death Beam Knight in Tarkan (161, 225), the Horn of Hell Maine from the Hell Maines of Aida (112, 47), (123, 103) and (108, 147), the Feather of Dark Phoenix from the Dark Phoenix.
There are only a few of them, and they take a while to come back. A party with the same quest helps: each kill can drop the item for every member close by.
6. Infiltrate the Barracks of Balgass (400)
Werewolf Quarrel, in Crywolf Fortress (62, 239), takes you into the barracks for 3,000,000 Zen; party members within 10 steps of you come along for free.
Defeat 20 Balrams, 20 Death Spirits and 20 Sorams (Trainee Soldiers, level 117 to 119). Only the kills you finish yourself count. The quest's story says 10: the conditions under it show the real 20.
Your kills are saved: logging out or a disconnect loses nothing.
7. Into the Darkness Zone (400)
The Gatekeeper inside the barracks, at (119, 168), opens the way to the refuge for free. Defeat the Dark Elf (level 128, very tough).
In a party, everyone needs their own killing blow: the Dark Elf comes back within seconds, so take turns.
Your reward: 30 stat points and the third class. From now on your experience at level 400 becomes master levels, and the third wings are yours to make.
Your class, step by step
What each class does, what it costs and what each step gives. The stat points per level are those of every level you gain, also after each reset.
Dark Knight
Dark Knight → Blade Knight (150) → Blade Master (400)
Quests
All seven
Zen
30,000,000+ 3,000,000 per trip into the barracks
Points per level
5 → 6
Points from quests
80
New skills
Second class: Rageful Blow and Death Stab (orbs). After Gain Hero Status: Strike of Destruction (Crystal of Destruction). After the Dark Stone: the combo.
Dark Wizard
Dark Wizard → Soul Master (150) → Grand Master (400)
Quests
Six: all but the Dark Stone
Zen
28,000,000+ 3,000,000 per trip into the barracks
Points per level
5 → 6
Points from quests
80
New skills
Second class: Teleport Ally, Decay and Ice Storm (scrolls). After Gain Hero Status: Nova and Expansion of Wizardry (Scroll of Nova, Scroll of Wizardry Enhance).
Fairy Elf
Fairy Elf → Muse Elf (150) → High Elf (400)
Quests
Six: all but the Dark Stone
Zen
28,000,000+ 3,000,000 per trip into the barracks
Points per level
5 → 6
Points from quests
80
New skills
Second class: Ice Arrow (orb). Gain Hero Status: Infinity Arrow at once, then Multi-Shot and Recovery (crystals).
Second class: Weakness and Innovation (parchments).
Magic Gladiator
Magic Gladiator → Duel Master (400)
Quests
Apostle Devin's three, from 380
Zen
22,000,000+ 3,000,000 per trip into the barracks
Points per level
7
Points from quests
60
New skills
None: no quest gives this class a skill.
Dark Lord
Dark Lord → Lord Emperor (400)
Quests
Apostle Devin's three, from 380
Zen
22,000,000+ 3,000,000 per trip into the barracks
Points per level
7
Points from quests
60
New skills
None: no quest gives this class a skill.
Rage Fighter
Rage Fighter → Fist Master (400)
Quests
Apostle Devin's three, from 380
Zen
22,000,000+ 3,000,000 per trip into the barracks
Points per level
7
Points from quests
60
New skills
None: no quest gives this class a skill.
The skills come from orbs, scrolls, crystals and parchments that monsters drop: use one to learn its skill once your class is high enough. The Magic Gladiator, Dark Lord and Rage Fighter get 7 points a level from the start and no quest skills.
Wings for every class
First wings from level 180, second wings from 215 with the second class, third wings at level 400 with the third class. The Dark Lord and Rage Fighter wear capes, from 180. Every pair is made in the Chaos Machine: the recipes are on Chaos Machine mixes.
Class
First (180)
Second
Third (400)
Dark Knight
Wings of Satan
Wings of Dragon (215)
Wing of Storm
Dark Wizard
Wings of Heaven
Wings of Soul (215)
Wing of Eternal
Fairy Elf
Wings of Elf
Wings of Spirits (215)
Wing of Illusion
Summoner
Wings of Curse
Wings of Despair (215)
Wing of Dimension
Magic Gladiator
Wings of Heaven, Wings of Satan
Wings of Darkness (215)
Wing of Ruin
Dark Lord
-
Cape of Lord (180)
Cape of Emperor
Rage Fighter
-
Cape of Fighter (180)
Cape of Overrule
The game lets you put on second wings only with the second class and third wings only with the third class. The Magic Gladiator's Wings of Darkness and the two capes need no quest.
The Elf Soldier
The Elf Soldier (in the game: Shadow Phantom Soldier) stands in Lorencia (four of them), Devias (219, 76), Noria (167, 118) and Elvenland (three). Talk to him for two things:
The buff, up to level 150: more damage (5 + a third of your level) and more defense (5 + a quarter of your level) for an hour. Above 150 he says you're strong enough on your own.
Hunting quests for your level and class: kill a number of monsters and come back to any Elf Soldier. The quest window (T) shows what is left, the chat counts your kills, and the window shows the reward before you take the quest. You can give a quest up in the T window. After a reset, or again in the same level band, you can do a quest once more for its EXP; its Zen, items and jewels come only the first time, and the window then shows only what you get.
The main line, level 1 to 259
Level
Quest
What to hunt
Reward
1-14
Spider Hunt
10 Spiders, Lorencia
20,000 EXP
15-25
Dispose of the Town Plunderers
15 Giants (Dark Knight, Dark Wizard) or Liches (Magic Gladiator, Dark Lord, Rage Fighter) in Lorencia, Agons in Noria (Elf), Polluted Butterflies in Elvenland (Summoner)
60,000 EXP
26-35
Boss of Predator Treatment
20 Giants, or Skeleton Warriors (Magic Gladiator, Dark Lord, Rage Fighter), in Lorencia; Stone Golems in Noria (Elf); Polluted Butterflies in Elvenland (Summoner)
100,000 EXP
36-45
Monster Supply Route in Devias
25 Worms, or Ice Monsters (Magic Gladiator, Dark Lord, Rage Fighter), Devias
140,000 EXP
46-55
Attack on the Supply Corps
30 Ice Monsters, or Assassins (Magic Gladiator, Dark Lord, Rage Fighter), Devias
210,000 EXP
56-65
Inland Supply Route
30 Hommerds in Devias, or 30 Yetis (Magic Gladiator, Dark Lord, Rage Fighter) east of the Devias 2 arrival
280,000 EXP
66-79
Dungeon Sweep
40 Larvae, or Cyclops (Magic Gladiator, Dark Lord, Rage Fighter), Dungeon
360,000 EXP
80-90
And Asked the Elders of the Elbe
50 Cursed Liches, or Totem Golems (Summoner), Elvenland
380,000 EXP
91-160
Situation at the Dungeon (1-6)
50 of one Dungeon monster: Hell Hounds, Skeleton Archers, Thunder Liches, Hell Spiders, Poison Bulls, Dark Knights or Gorgons; at 141-160 only 15 Poison Bulls (Dark Knight, Dark Wizard, Elf, Summoner)
430,000 - 720,000 EXP
161-189
Continuing Requests for Help (1-4)
50 Shadows, Poison Shadows, Cursed Wizards or Death Cows in the Lost Tower; 3 Ice Queens in Devias; Grizzlies or Captain Grizzlies in Elvenland
800,000 - 950,000 EXP
190-219
Continuing Attacks on Barriers (1-3)
50 or 60 Devils, Cursed Wizards, Death Knights, Death Cows or Death Gorgons, Lost Tower
1,000,000 - 1,300,000 EXP
220-229
Clearing a Path to Icarus
60 Death Knights, or 15 Balrogs (Magic Gladiator, Dark Lord, Rage Fighter), Lost Tower
1,400,000 EXPor a Jewel of Chaos: the quest comes in two versions
230-244
Advancement of the Reconnaissance Party (1-3)
60 Mutants, Bloody Wolves or Iron Wheels, Tarkan
1,500,000 - 1,700,000 EXPat 235-239 a Jewel of Soul; at 240-244 the EXP or a Jewel of Soul
245-259
Road to Floating Castle (1-3)
80 Alquamos, Mega Crusts or Queen Rainers in Icarus (wings needed); Mega Crusts and Queen Rainers also live in Devil Square
1,900,000 - 2,000,000 EXPor a Jewel of Bless at 245-249; at 255-259 a Jewel of Chaos, Soul and Bless
Where a row names a class, that class hunts something different. Ten Balrogs live in the Lost Tower's deepest hall, around (30, 212), and come back after a few minutes: enough for Clearing a Path to Icarus and Put the Lost Tower to Sleep in a few minutes.
Two more lines
Level 80 to 209, for the Dark Knight, Dark Wizard, Elf and Summoner and their second classes: The Beginning of Requests (50 Elite Yetis in Devias and 50 Totem Golems in Elvenland: a Jewel of Chaos, 600,000 EXP and 1,500,000 Zen), then Conquer the Dungeon (1-6), The Mission of Reconnaissance Troops (1-4) and Put the Lost Tower to Sleep (1-6) in the Dungeon, the Lost Tower, Devias and Elvenland. Their rewards are armor pieces and weapons for your class.
Level 260 to 349, for every class: Random Quests (1-3) in Tarkan (260-289), Icarus (290-319) and Kanturu Ruins (320-349). Most ask for kills, a few for an item too; the reward is an item, often with 500,000 to 1,600,000 EXP or 100,000 to 200,000 Zen.
A quest's EXP comes on top of the EXP of its kills, and it is the same for everybody: boosts and the newcomer bonus count for kills only. Where to hunt between quests: the spot guide.